City: Brain Citidel

Brain Citidel

Brain Citidel
Example Sylvin architecture.
StateSylvan
ProvenceFusan Kingdom
Sub ProvenceDellmont Dutchy
RegionRêre-lonè Holt
Founded819
Community LeaderLord Hèsî Bartlet
Area41 km2 (16 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation2258 m (7408 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population9694
Population Density236 people per km2 (605 people per mi2)
Town AuraAbjuration
Naming
Native nameBrain Citidel
Pronunciation/breɪn/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Brain Citidel (/breɪn/ [Translation Unavailable]) is a subtropical City located in Dellmont Dutchy, Fusan Kingdom, within the Sylvan.

The name Brain Citidel is derived from the Sylvin language, as Brain Citidel was founded by Mademus Nichols, who was culturaly Sylvin.

Climate

Brain Citidel has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 17°C (62°F). Brain Citidel receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Brain Citidel covers an area of nearly 41 km2 (16 mi2), and an average elevation of 2258 m (7408 ft) above sea level.

Overview

Brain Citidel was founded durring the early 9th century, by Mademus Nichols. The establishment of Brain Citidel suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Brain Citidel was built using the conventions of Sylvin durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Brain Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Brain Citidel is buildings are arranged arround a network of crampt paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Brain Citidel's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Brain Citidel has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Brain Citidel ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Brain Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Brain Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Brain Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Brain Citidel's parks.

Brain Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Brain Citidel.

Brain Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Brain Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Brain Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Brain Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Brain Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Brain Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Brain Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Brain Citidel's public wards, blessings, and other arcane systems.

Brain Citidel has an Millitary Academy which trains military officers and specilists.

Brain Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Brain Citidel's grid is powered by an arcane means.

Brain Citidel's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Brain Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Brain Citidel's natural decorations nor waterways.

Brain Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Brain Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Brain Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Brain Citidel's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Brain Citidel tiny harmless tornadoes plague the town.

The Weasel near Brain Citidel are known to be almost tame, such that they can be put to domestic use.

Brain Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Illusion energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 30
  • Farm Laborer: 64
  • Hunters: 35
  • Milk Maids: 29
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 28
    • Farmland: 39066 m2
    • Cattle and Similar Creatures: 2423
    • Poultry: 29082
    • Swine: 1938
    • Sheep: 96
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 969

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 33
  • Carpenters: 28
  • Clothmakers: 27
  • Coach and Harness Makers: 10
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 21
  • Farrier: 58
  • Furriers: 6
  • Glassworkers: 31
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 6
  • Jewelers: 11
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 19
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 8
  • Soap and Tallow Workers: 38
  • Tailors: 55
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 15
  • Butchers: 23
  • Chandlers: 24
  • Chicken Butchers: 26
  • Entrepreneurs: 10
  • Fine Clothiers: 24
  • Fishmongers: 26
  • Florists: 5
  • Potion Sellers: 17
  • Resellers: 34
  • Spice Merchants: 12
  • Wine-sellers: 20
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 51
  • Barbers: 45
  • Coachmen: 14
  • Cooks: 35
  • Doctors: 19
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 33
  • Healers: 25
  • Housekeepers: 28
  • Housemaids: 46
  • House Stewards: 29
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 35
  • Nursery Maids: 16
  • Pastrycooks: 34
  • Restaurateur: 40
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 21
  • In-Town Couriers: 24
  • Long Haul Couriers: 21
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 24
  • Millers: 24
  • Miners: 23
  • Oilmen and Polishers: 14
  • Postmen: 22
  • Pure Finder: 13
  • Skinners: 27
  • Sugar Refiners: 5
  • Tosher: 16
  • Warehousemen: 34
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 26

Skilled Laborers

  • Accountants: 12
  • Alchemist: 13
  • Clerk: 19
  • Dentists: 9
  • Educators: 23
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 22
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 23
  • Fixers: 11
  • Kami Clerk: 20
  • Landlords: 18
  • Lawyers: 11
  • Legend Keepers: 16
  • Militia Officers: 69
  • Monks, Monastic: 28
  • Monks, Civic: 33
  • Historian, Oral: 22
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 23
  • Priests: 40
  • Rangers: 13
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 38
  • Military Officers: 32

Cottage Industries

  • Brewers: 31
  • Comfort Services: 34
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 32
  • Needleworkers: 33
  • Potters: 17
  • Preserve Makers: 31
  • Quilters: 13
  • Seamsters: 51
  • Spinners: 27
  • Tinker: 10
  • Weaver: 26

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 15
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 27
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 8
  • Wood Carvers: 32
  • Writers: 32

Produce Industries

  • Butter Churners: 34
  • Canners: 26
  • Cheesmakers: 30
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 16
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 22

3573 of Brain Citidel's population work within a Foundational Occupation.

5928 of Brain Citidel's population do not work in a formal occupation, but do contribute to the local economy. 193 (2%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Brain Citidel is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Brain Citidel's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Brain Citidel suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the south face of Mount Arragats. the landslide struck Brain Citidel, and devastated the community. 219 people, 168 livestock, and 57 buildings were lost to the calamity. The disaster is recorded in history as Suffering's Fall.

History